Thursday, January 26, 2017

Game Audio I Admire (Msc Sound & Music for Interactive Games)

Among all the games that I had played, I admire Maplestory and Kingdom Hearts' game audio. Maple story is a Massively Multiplayer Online (MMO) game. The synthetic sounds of the music blend in with the environment. The continuous loop would result in irritation; the music does not have a short loop that brings the player out of the game. In the gameplay, the players can choose different characters. These characters would have different abilities that came with various attack sounds. Sounds were also used for the assault and death of the monsters. Not all the actions of the player are mapped to a sound effect, for instance, the players do not have the recording of a footstep. The sound designer balanced the usage of sound effects, and the sounds were properly equalised. Unfortunately, the updated Maplestory have voiceovers which were terribly done. The voiceovers and the story were redundant; the designers should consider taking out the whole scene.

Kingdom Hearts has probably one of the best game audio. The sounds were equalised like a film and animation production; time-based and dynamic effects were used to enhance the sounds. The main theme was composed and sang by Utada Hikaru which complemented the graphics and storyline. Kingdom hearts had different series. The first production theme song, Simple and Clean, had a remixed in the later series that acts as a reminisce for the first series. The voice over was also properly done, with no noise or unwanted sounds and frequencies in the recording. Published by Square Enix and Disney, this game produced not only good quality audio but also good quality graphics and animation.

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